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・ Conservation and restoration of ceramic objects
・ Conservation and restoration of copper-based objects
・ Conservation and restoration of glass objects
・ Conservation and restoration of iron and steel objects
・ Conservation and restoration of ivory objects
・ Conservation and restoration of metals
・ Conservation and restoration of musical instruments
・ Conservation and restoration of objects made from plastics
・ Conservation and restoration of outdoor artworks
・ Conservation and restoration of outdoor bronze objects
・ Conservation and restoration of photographs
・ Conservation and restoration of shipwreck artifacts
・ Conservation and restoration of silver objects
・ Conservation and restoration of textiles
・ Conservation and restoration of Tibetan thangkas
Conservation and restoration of time-based media art
・ Conservation and restoration of wooden furniture
・ Conservation and restoration training
・ Conservation and Society
・ Conservation and Use of Wild Populations of Coffea arabica
・ Conservation area (United Kingdom)
・ Conservation areas of India
・ Conservation Authorities Act
・ Conservation Authority
・ Conservation authority (Ontario, Canada)
・ Conservation behavior
・ Conservation biology
・ Conservation Biology (journal)
・ Conservation biology of parasites
・ Conservation Board


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Conservation and restoration of time-based media art : ウィキペディア英語版
Conservation and restoration of time-based media art
The ''conservation and restoration of time-based media art'' is the study and practice of conserving time-based media and its components. The conservation and restoration of time-based media art is a complex undertaking within the field of conservation that includes understanding both physical and digital conservation methods; there are many facets of time-based media conservation. Its major aim is to detect and monitor short and long-term changes that an artwork may undergo in response to its environment, technological developments, exhibition-design, or technicians' preferences.〔Guggenheim Museum (n.d.). Establishing New Practices. Retrieved from http://www.guggenheim.org/new-york/collections/conservation/time-based-media/establishing-new-practices〕
==Time-based media art==
Time-based media is any media that takes time to view, in other words it has a dimension of duration (e.g. five minutes and 10 seconds). Time based-media also contains a technology component, as hardware will be required to view the work.〔Smithsonian Institution. (n.d.). Time-Based Media Art at the Smithsonian. Retrieved from http://www.si.edu/tbma/about〕 Time-based media art may be made on a physical media, such as film stock, by a digital means, or a combination of the two. Examples of time-based media include artworks and installations composed of video, audio, film, slides, software-based art or other forms of technology-based artworks.〔 A time-based media artwork will consist of the medium- for example a video tape or DVD, the equipment it is played on, and any additional installation components.〔Iles, Chrissie and Huldisch, Henriette (2005). Keeping Time: On Collecting Film and Video Art in the Museum. In ''Collecting the New''. Altshuler, Bruce (Ed.) NJ: Princeton University Press.〕
Works containing video and/or audio may at times be referred to as "4D" (four-dimensional), referencing time as the fourth dimension, in addition to the other three dimensions in artwork: length, width, and height. Some time-based media works may overlap, in some respects, with New Media Art. Other terms that may also refer to time-based media art include "variable media art", "electronic art", "moving-image art", "technology-based art" and "time-based media". Time-based media collections may be housed in libraries and archives, but time-based media art collections are typically housed in museums, where film and video are collected as fine art and where the collection is typically smaller than in a library or archive.〔 Museums are more likely to collect video and installation-specific equipment as well.〔 The majority of time-based media art is completed on noncommercial films stocks, such as 8mm or 16mm, on videotape, or via a digital means. Time-based media art is differentiated from professional or commercial film-making.

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